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Revisions:
1.0.0 First version of the guide, still missing a super/specialty, some abilities need to be confirmed, and some stats on weapons
1.0.1 Few stats found/updated, abilities confirmed
1.1.1 Rewrote quite a bit of the weapons section with help from the french website. Added some more concrete stats for the animals and discovered the "Immortal" Power.
Note: Pretty sure some weapon values were changed since the french article was written, but I used them anyway
1.2.1 Added FAQ section.
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Contents
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1. FAQ
2. Supers and Specialties
3. Weapons
4. Pets
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1. FAQ
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Q: How do I make a brute?
A: If you have a friend you should be kind enough to make your first account their pupil. That way they get experience when you register and when you level up. You would go to whargarbllll.mybrute.com(but instead of whargarbllll it would be your friends account name). If you don't have any friends you can sign up under mine or you can go to mybrute.com and create one there.
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Q: Why don't pupils I make for my account give me experience?
A: The game tracks you IP Address so that when you make different accounts only the first one will count towards xp. This also means that you can't go to someone who just made you a pupil and make them a pupil b/c it won't give them any experience. So anyone who wants to "trade pupils", there is no point.
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Q: How do I get a bear!?!?!?1
A: It's random, just like everything else in the game. When you level up, you may get a bear, or a weapon, or an ability. You can even start with a bear, but it is very rare.
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Q: Can I see more than just the last 7 updates/fights in my cell?
A: No.
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Q: Do I get experience from tournament fights?
A: No. The only reason to enter a tournament is bragging rights and/or to watch the fights later. If you make it far enough in the tournament you get a trophy rank.
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Q: What does strength/agility/speed do?
A: Strength increases the power of your basic attack. Agility increases your chances to dodge. Speed increses how often you attack.
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Q: When is reset?
A: Days reset at 6 PM -5GMT
Maintenance at 10PM -5GMT(30 min)
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2. Supers and Specialties
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* Herculean Strength-
o With your strength, you are capable of moving mountains! But that moment has yet to come, you have and enemy to destroy.
+ Boosts strength
* Feline Agility-
o You haven’t gotten a ball of string to pass the time with, but you can always thump the brute you have opposite you.
+ Boosts agility
* Bolt of Lightning-
o You hit faster than your shadow and bite faster than your enemy.
+ Boosts speed
* Vitality-
o Your life expectancy has risen. You will now be able to resist longer in the arena.
+ Boosts health
* Immortal-
o Your health has attained an unimaginable level! It has become very difficult for you "térasser"(translation needed... possibly to die?) during a battle.
* Master of Arms-
o Thanks to your mastery with the knife, you are turning into a really dangerous individual causing serious problems to your enemy.
+ 2x damage with knives, unconfirmed
* Martial Arts-
o Your Chuck Norris curse has paid off! Now you can put your feet where you want… And more often than not they’ll be on your opponent’s ugly
+ Punches do twice as much damage
* 6th Sense-
o Your eagle-eyed vigilance now lets you anticipate your enemy’s sneaky tricks. Now you can attack him before he knows what hit him!
+ First attack, unconfirmed
* Pugnacious-
o When you are in the arena, you’re not really so ungrateful… When they strike you a blow you give it back… for free!
+ Unknown
* Tornado of Blows-
o …and you hit hit hit, that’s just your little way of showing love! You’re a mad torrent of misunderstood love! What madnesssssssss!
+ Hits unusually high number of times in a row
* Shield-
o An armor to stop the blows… sometimes.
+ You get a shield that blocks sometimes
* Armour-
o This?, well it’s a coat of armour. The idea is that you put it on over your t-shirt so that it doesn’t get dirty. It also helps you resist blows.
+ Take significantly less damage
* Extra-Thick Skin-
o All the knocks you’ve taken have actually helped you develop. Your brute is now the proud owner of thicker and more resistant skin.
+ Punches do 1/2 damage
* Untouchable-
o You now avoid the blows easily. This is really annoying, especially for your enemy.
+ More likely to dodge
* Sabotage-
o You are the coolest kid on the block? You vandalize your enemy, smart move eh? Each blow allows you to destroy one of his weapons.
+ Every hit destroys an opponents weapon
* Impact-
o Your blows are so surprising your enemy drops his weapon… Now you can show off to your friends. What about that? Is it cool or what?
+ Every hit makes an opponent drop his weapon
* Strong Arm-
o Thanks to your huge muscular biceps you can wield heavy arms. You are the Schwarzenegger of the Mace!
+ Can wield heavy arms w/o this, might increase damage from heavy weapons, unconfirmed
* Implacable-
o When you strike a blow, it’s always dead on target. Nobody can stop it. And certainly not your enemy. That’s for sure!
+ Never miss, unconfirmed
* Survival-
o Your years of fighting have made you invincible. Mortal blows have gained you 1 life point instead of knocking you out.
+ Any hit that would kill you instead leaves you with 1 health
* Thief-
o This skill allows you to discreetly steal your enemy’s weapon and use it against him.
+ Steal weapons when your opponent pulls them out
* Fierce Brute-
o Now you really are a true brute. More so than ever. You are more powerful and violent in the fight.
+ One attack does 2x damage
* Tragic Potion-
o Have a little sip of this. It could make you a bit drunk.. Hic… hic… This peach juice restores some of your energy lost in the fight.
+ Heals your brute, how much health returned is unclear(20-39 reported)
* Net-
o A classic net. Not as cool as Spiderman’s, but it’s good enough for your enemy… Your enemy will be immobilized until you feel like hitting him again.
+ Traps pets for rest of game or traps you until you are attacked
* Bomb-
o A bit like a water bomb, but more damaging.
+ Bomb damages opponent and their pets, 13-17 damage
* Hammer-
o A catch technique which consists of jumping with your enemy, and then falling on top of him.
+ Does lots of damage and looks awesome, usually ends the match
* Cry of the Damned-
o Fierce beasts, what? Pfffff… You only need to give a bit of a roar… That’ll soon make them run for their lives.
+ Makes animals run away
* Hypnosis-
o Now, talking about your appeal to pets, absolutely nobody can rival you. They’d follow you to the ends of the earth. And that’s a fact.
+ Take control of opponents animals
* Deluge-
o Walking around carrying 100 kilos of weapons is very tiring but you have found a very clever strategy for traveling light.
+ Rain down three of your weapons on your opponent
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3. Weapons
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* Knife:
o 7-11 damage, improves frequency/speed of blows
* Baton:
o 7-8 damage, increases chances of counter-attack
* Broadsword:
o 10-14 damage, no apparent drawbacks or bonuses
* Spear:
o 12-17 damage, increases chances of counter-attack
* Trident:
o 13-18 damage, increses chances of counter-attack
* Longsword:
o 9-13 damage
* Whip:
o 11-15 damage, improve the frequency of the blows, it is not rare to connect 5 blows+
* Shuriken:
o 3-10 damage, the number of shuriken's launched is random and they are unlimited
* Coffee Cup:
o 26-33 damage, increases chances of attacking more than once, Rare
* Tennis Racket:
o 6-10 damage, increases chances of attacking more than once
* Mace:
o 22-27 damage, easier to dodge this weapon(unconfirmed)
* Flail:
o 45-57 damage
* Halberd:
o 21-40 damage, increases chances of counter-attack
* Frying Pan:
o 20-22 damage, somewhat rare
* Club:
o 35-50 damage, easier to dodge this weapon
* Mammoth's Bone:
o 17-23 damage, easier to dodge this weapon
* Sabre:
o 10-13 damage
* Hatchet:
o 16-20 damage
* Keyboard:
o 6-10 damage, rare
* Trumpet:
o Approxiomately 20 damage, rare
* Fan:
o 2-6 damage, increase chances of attacking more than once
* Dagger:
o 6-11 damage, disarms the opponent
* Hammer:
o 53-76 damage, easier to dodge this weapon
* Bowl of Noodles:
o 15-16 damage, throws noodles at opponent
* Bird:
o Averages 9 damage, opponent throws a small bird at you, rare
* Leek:
o 6-8 damage, improves the frequency of the blows, not rare to give 5/6 blows at a time
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4. Pets
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1. Dog A:
Health: 14
Attack: 4-6
Fastest(attacks most)
All the dogs (A,B,C) seem to be the same
2. Wolf:
Health: 30
Attack: 14-22
Faster than the bear, slower than the dog
3. Bear:
Health: 130
Attack: 14-25
Slowest but most powerful and very hard to kill
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Disclaimer: All values are taken from actual fights or french sites and may be inaccurate, but everything is constantly updated to be as accurate as possible.